Each well-received project contains key elements that captivate the audience, whether it be visual design, narrative, or solid planning—all of which are worthy of study and emulation.
The development of ZANTI spanned eight months, involving complex game mechanics and rules. Our research was extensive, referencing materials such as Madhead’s Tower of Saviors, Rockman of Nintendo, Ingress by Google, and the film Oblivion. After numerous meetings and discussions, we finalized ZANTI as the app game.
Most games are designed to be played in a static environment, such as a living room, on a sofa, or in bed. Scientific research suggests that prolonged sitting can adversely affect health and even increase the risk of mortality. Hence, we crafted a game that requires physical movement for gameplay. Using GPS, players must reach areas infected by the virus to initiate battles, encouraging not only game engagement but also physical exercise and familiarization with one’s city.
Gameplay commences only when the player enables mobile location services. The areas highlighted in orange on the screen represent regions infected by the virus. Players must physically reach these areas to trigger combat, with different shades of orange indicating various enemy levels.
Upon encountering the virus and entering combat, players use arrow blocks to form connections according to specific rules, inflicting damage on the enemy. Players have the option to defeat the virus or use transcription chips to convert them into antibodies.
The viruses in the game are distributed according to different areas. Therefore, the player must physically visit the area if he wants to collect it. This adds to the fun of the game!